Publications

2008
Abraham Neyman. 2008. Existence Of Optimal Strategies In Markov Games With Incomplete Information. International Journal Of Game Theory, Pp. 581 - 596. Abstract
The existence of a value and optimal strategies is proved for the class of two-person repeated games where the state follows a Markov chain independently of players’ actions and at the beginning of each stage only player one is informed about the state. The results apply to the case of standard signaling where players’ stage actions are observable, as well as to the model with general signals provided that player one has a nonrevealing repeated game strategy. The proofs reduce the analysis of these repeated games to that of classical repeated games with incomplete information on one side.
2006
Abraham Neyman. 2006. Aumann Awarded Nobel Prize. Notices Of The Ams, 53, Pp. 44 - 46.
Abraham Neyman, Gossner, Olivier , and Hernandez, Penelope . 2006. Optimal Use Of Communication Resources. Econometrica, Pp. 1603 - 1636. Abstract
We study a repeated game with asymmetric information about a dynamic state of nature. In the course of the game, the better informed player can communicate some or all of his information with the other. Our model covers costly and/or bounded communication. We characterize the set of equilibrium payoffs, and contrast these with the communication equilibrium payffs, which by definition entail no communication costs.
Abraham Neyman and Russo, Tim . 2006. Public Goods And Budget Deficit. Abstract
We examine incentive-compatible mechanisms for fair financing and efficient selection of a public budget (or public good). A mechanism selects the level of the public budget and imposes taxes on individuals. Individuals’ preferences are quasilinear. Fairness is expressed as weak monotonicity (called scale monotonicity) of the tax imposed on an individual as a function of his benefit from an increased level of the public budget. Efficiency is expressed as selection of a Pareto-optimal level of the public budget. The budget deficit is the difference between the public budget and the total amount of taxes collected from the individuals. We show that any efficient scale-monotonic and incentive-compatible mechanism may generate a budget deficit. Moreover, it is impossible to collect taxes that always cover a fixed small fraction of the total cost.
2004
Abraham Neyman and Smordinsky, Rann . 2004. Asymptotic Values Of Vector Measure Games. Mathematics Of Operations Research, Pp. 739 - 775. Abstract
The asymptotic value, introduced by Kannai in 1966, is an asymptotic approach to the notion of the Shapley value for games with infinitely many players. A vector measure game is a game v where the worth v(S) of a coalition S is a function f of u(S) where u is a vector measure. Special classes of vector measure games are the weighted majority games and the two-house weighted majority games, where a two-house weighted majority game is a game in which a coalition is winning if and only if it is winning in two given weighted majority games. All weighted majority games have an asymptotic value. However, not all two-house weighted majority games have an asymptotic value. In this paper, we prove that the existence of infinitely many atoms with sufficient variety suffice for the existence of the asymptotic value in a general class of nonsmooth vector measure games that includes in particular two-house weighted majority games.
Abraham Neyman, Olivier, Gossner , and Hernandez, Penelope . 2004. Dynamiques De Communication. Dynamiques De Communication, 55, Pp. 509 - 516.
2003
Abraham Neyman. 2003. From Markov Chains To Stochastic Games&Nbsp;. In Kluwer Academic Publishers, 2003rd ed., Pp. 9–25. Dordrecht / Boston / London: Kluwer Academic Publishers.
In a repeated game with perfect monitoring, correlation among a group of players may evolve in the common course of play (online correlation). Such a correlation may be concealed from a boundedly rational player. The feasibility of such online concealed correlation’’ is quantified by the individually rational payoff of the boundedly rational player. We show that ‘‘strong’’ players, i.e., players whose strategic complexity is less stringently bounded, can orchestrate online correlation of the actions of ‘‘weak’’ players, in a manner that is concealed from an opponent of ‘‘intermediate’’ strength. The result is illustrated in two models, each captures another aspect of bounded rationality. In the first, players use bounded recall strategies. In the second, players use strategies that are implementable by finite automata.
Abraham Neyman, Gossner, Olivier , and Hernandez, Penelope . 2003. Online Information Transmission.
Olivier Gossner, Hernandez, Penelope , and Neyman, Abraham . 2003. Online Matching Pennies. Abstract
We study a repeated game in which one player, the prophet, acquires more information than another player, the follower, about the play that is going to be played. We characterize the optimal amount of information that can be transmitted online by the prophet to the follower, and provide applications to repeated games played by finite automata, and by players with bounded recall.
Abraham Neyman. 2003. Real Algebraic Tools In Stochastic Games&Nbsp;. In Kluwer Academic Publishers, Pp. 58–75. Kluwer Academic Publishers.
Abraham Neyman and Sorin, Sylvain . 2003. Stochastic Games And Applications. NATO ASI series. Kluwer Academic Publishers.
Abraham Neyman. 2003. Stochastic Games And Nonexpansive Maps&Nbsp;. In Stochastic Games, Pp. 397–415. Kluwer Academic Publishers.
Abraham Neyman. 2003. Stochastic Games: Existence Of The Minmax&Nbsp;. In Kluwer Academic Publishers, Pp. 173–193. Kluwer Academic Publishers.
Abraham Neyman and Mertens, J. F. . 2003. A Value On ‘An. International Journal Of Game Theory, Pp. 109-120. Abstract
We prove here the existence of a value (of norm 1) on the spaces ’NA and even ’AN, the closure in the variation distance of the linear space spanned by all games f°µ, where µ is a non-atomic, non-negative finitely additive measure of mass 1 and f a real-valued function on [0,1] which satisfies a much weaker continuity at zero and one.
2002
Abraham Neyman. 2002. Values Of Games With Infinitely Many Players. In Handbook Of Game Theory, With Economic Applications, 3:Pp. 2121–2167. Amsterdam: North-Holland.
2001
Abraham Neyman. 2001. Values Of Non-Atomic Vector Measure Games. Israel Journal Of Mathematics, 124, Pp. 1-27. Abstract
Much of economic theory is concerned with the existence of prices. In particular, economists are interested in whether various outcomes defined by diverse postulates turn out to be actually generated by prices. Whenever this is the case, a theory of endogenous price formation is derived. In the present analysis, a well-known game-theoretic solution concept is considered: value. Nonatomic games are considered that are defined by finitely many nonnegative measures. Nonatomic vector measure games arise, for example, from production models and from finite-type markets. It is shown that the value of such a game need not be a linear combination of the nonatomic nonnegative measures. This is in contrast to all the values known to date. Moreover, this happens even for certain differentiable market games. In the economic models, this means that the value allocations are not necessarily produced by prices. All the examples presented are special cases of a new class of values.
2000
Abraham Neyman and Okada, Daijiro . 2000. Repeated Games With Bounded Entropy. Games And Economic Behavior, 30, Pp. 228–247. Abstract
We investigate the asymptotic behavior of the maxmin values of repeated two-person zero-sum games with a bound on the strategic entropy of the maximizer’s strategies while the other player is unrestricted. We will show that if the bound (n), a function of the number of repetitions n, satisfies the condition (n)/n (n), then the maxmin value Wn ((n)) converges to (cavU)(), the concavification of the maxmin value of the stage game in which the maximizer’s actions are restricted to those with entropy at most . A similar result is obtained for the infinitely repeated games.
Abraham Neyman and Okada, Daijiro . 2000. Two-Person Repeated Games With Finite Automata. International Journal Of Game Theory, 29, Pp. 309–325. Abstract
We study two-person repeated games in which a player with a restricted set of strategies plays against an unrestricted player. An exogenously given bound on the complexity of strategies, which is measured by the size of the smallest automata that implement them, gives rise to a restriction on strategies available to a player. We examine the asymptotic behavior of the set of equilibrium payoffs as the bound on the strategic complexity of the restricted player tends to infinity, but sufficiently slowly. Results from the study of zero sum case provide the individually rational payoff levels.